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Sunday, June 25, 2006

Wiimote and FPS Games

The FPS conundrum - Nintendo Wii Fanboy

So, there seems to be some controversey about the Wiimote being good or bad for FPS games. I like what I've seen, and I think the critisism is all unfounded. Also, I have a small idea to improve what I already think looks like a solid control scheme. The problem with first-person views has always been the seperation of looking versus aiming. Now, typically this has been solved by the "You aim where you look" policy, which has served us well, but we have to all admit that it is not natural, even if we may be used to it these days. Wiimote controlled first-person games can break out of this a bit, allowing you to aim within the current screen and rotate your view only by more extreme turns of the pointer.

Now, I come to wonder, can the Wiimote recognize a quick jerking movement such as a whipping of the controller to the side and back to the screen, to control a quick 90-degree turn, or 180-degree if the movement is sufficient? I would love to be able to whip around a corner quickly, or spin around to blast away a sneaking enemy.

I'm so looking forward to the Wii.

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